⚠️ All the rules are subject to change at any time so ensure to keep up to date with our change log below
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- Reworked all rules and categories
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- N/A
- 1.1 RDM:
- Do not kill or attempt to damage someone without a valid RP reason.
- Friendly fire is prohibited under any circumstances.
- 1.2 - FailRP
- Doing something in a roleplay situation that anyone in real life wouldn't realistically do.
- Talking out of character over IC-ideas, such as voice chat and vice versa.
- Rocket launchers cannot be used on infantry / droids.
- Utilizing the Z-6 while using a Jetpack/Jumpack is Fail RP.
- Grappling hooks may only be used for RP scenarios, including the following: Climbing in a vertical direction (buildings, mountains or the wall of a base), Slowing yourself down when jumping down a mountain or vertical faced building (by attaching to the object and slowing your fall). Slingshotting with a grappling hook is prohibited.
- Utilizing the Z-6 while using a Jetpack/Jumpack is Fail RP.
- A person in a tank cannot communicate with anyone verbally outside the tank.
- Committing intentional suicide or kamikazeing.
- Unrealistic building, and prop abuse, as a civilian is deemed FailRP.
- Spider Climbing is prohibited, including using LVS to climb up mountains.
- Standing on top of flying vehicles is prohibited.
- You may not repair a vehicle, or heal yourself in combat.
- You may not kill people using a vehicle.
- You must be flying at least 80 km/h to use cannons.
- You must attend the main event, and participate in Roleplay.
- You must not use a sniper in close proximity.
- Placing down radios outside of the Bar / Cantina / Bunks is FailRP.
- Calling false AOS is FailRP.
- Standing on heads is FailRP.
- Erotic roleplay is forbidden.
- 1.3 - FearRP
- You are considered to be under FearRP when you are in the line of sight of a visibly armed person, who is within voice chat range of you and is able to harm your character at that moment. You must act afraid when in the presence of armed people and/or when in life-threatening situations.
- You must follow the orders of the person(s) who have you under FearRP and you may not draw a weapon on them or attack them. FearRP applies to melee weapons and stuns if you are within the effective range.
- You are not under FearRP if you are also visibly armed in a 1:1 situation, which applies to safety mode as well. You are not considered to be visibly armed when you are seated in a vehicle, regardless of whether you are holding a weapon or not.
- You are considered to be under FearRP if you are outnumbered 1:2.
- If someone switches from a gun to handcuffs/rope to detain you, FearRP still applies, unless you are in a 1:1 situation. In this case, being restrained carries an implicit order not to move unless told otherwise.
- You cannot pull out any weapons while being stripped by the bind and/or being released from cuffs to being stripped.
- FearRP applies even if you are in an armed/normal vehicle, the only exceptions being tanks.
- Do not rush HP. This is where you rush by yourself into an impossible situation and abuse your high HP, make sure there is always more than one person rushing groups of hostiles (This does not apply to Jedi).
- 1.4 - Minge
- Do not mess around on the server, use common sense.
- 1.5 - Metagame
- Achieving knowledge out of an RP situation and bringing it into an RP situation.
- You may only remove a clone's helmet in RP if you have reason to believe they are an intruder. Including breaking the golden rule or no ID.
- You may only arrest someone for pickpocketing you if they fail the pickpocket. If they fail you “feel” them fail the pickpocket.
- You must not mention future lore events, such as Order 66, in character.
- 1.6 - Powergame
- You can't force a roleplay scenario if it is not possible in-game. This can be anything from gaining a tool/weapon out of nowhere to being able to do an unrealistic act.
- 1.7 - Moderation Compliance
- A staff member's ruling is final and failure to follow their rulings will result in punishment.
- Any issues or disagreements with staff, you must contact Senior Management to resolve.
- 1.8 - New Life Rule
- Information obtained from your previous life cannot be used in your new life.
- Civilians have a 30 minute NLR for re-entering the base.
- 1.9 - Leaving To Avoid Punishment
- Leaving/Disconnecting from the server to avoid a roleplay situation or to avoid punishment is not allowed. This includes switching jobs and changing names.
- 2.1 - Republic Rules of Engagement
- CIS are KOS.
- Civilians must not be killed, unless armed or shooting at republic forces. In which case you must AOS before KOS.
- 2.2 - Civilian Rules of Engagement
- You must have a valid reason before opening combat with a member of the republic, just wanting to gain something is not valid. An example would be they are attempting to detain/arrest you.
- 2.3 - Kidnapping
- You may only kidnap Hierarchy, RC, Jedi and Admirals
- You must declare in open comms who has been kidnapped and the demand.
- There can only be one kidnapping every 60 minutes, this timer starts after a kidnap situation has ended.
- You as the kidnapper need to give the republic at least 10 minutes to respond before you kill the person.
- Kidnappers can not take people by camping out their spawn area. Example: One can not take a 501st hostage by waiting outside their barracks.
- Once the negotiator has paid the money the person may only be killed if the republic tries to attack or breach while CIS still has sight on him.
- Do not have unreasonably high prices for people. The price requested must be reasonable with the rank of the person.
- 2.4 - Base Infiltration
- Any civilian can infiltrate the base.
- Base Infiltrations can be done every 30 minutes (Check with staff for when the last infiltration happened if unsure)
- During a base infiltration, the infiltrator cannot leave the base and return. The initial entry will count as your attempt.
- 2.5 - Vehicle Engagement
- When asking a vehicle for ID, you must allow 10 seconds for them to state it before engaging them.
- If the vehicle that you ID’d leaves your line of sight for more than 10 seconds, you must ID them again once you have regained sight of them.
- You must stick with the same ID that you initially announced unless you die or switch jobs.
- 2.6 - Roleplay Requirements
- You must not go rogue as a Jedi or Clone. This includes “falling to the dark side”.
- You must follow requests from higher-ups.
- You must train cadets. Failing to do so will result in OOC and IC punishments.
- 3.1 - Disrespect
- Do not be insulting towards other members of the community.
- Do not impersonate anybody else on the server.
- 3.2 - Discrimination
- Any form of discrimination is not permitted on the server, including racism and homophobia.
- 3.3 - OOC/IC (Out of Character / In Character) Spam
- Spamming chat in-game including both in character and out of character.
- Spamming the microphone in-game including music, continuous transmission, and general mic spamming.
- Do not argue in OOC. Disagreements can be handled by contacting relevant higher ups, or settled in PMs where it does not disturb others.
- Do not complain about rule breaks in character, make a staff sit and let the staff deal with it in an OOC Area.
- 3.4 - Violence and Harassment
- Do not promote violence or harassment.
- You can not continuously annoy a member of the community, no matter other scenarios.
- 3.5 - Advertising
- Do not promote any community or website, this will result in a permanent ban.
- 3.6 - Hacking
- Do not use any third-party modifications, this will result in a permanent ban.
- 3.7 - Lying to Staff
- Do not intentionally give staff false information.
- 4.1 - Maximum Vehicles
- A maximum of 2 aircraft is permitted to be in the air at once.
- 4.2 - Attacking the Spawn
- You cannot kill ANY players inside the spawn under any circumstances.
- 4.3 - Bunks
- Your bunks are a relaxed area where less rules apply, meaning you can have fun, if you are asked to stop doing something by a staff member you must respect it.
